Testing out the spear launching ability in this level to see how it works with other abilities and platforming
#gamedev #indiegame
#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #UnreaEngine5 #animation #shader #nature #coding #screenshotsaturday
Bon, c'est plus cher ou c'est moins cher ?
Faut se décider !
.
.
.
[La Tribune] - Le premier immeuble de logements imprimé en 3D sort de terre
Plus vite, moins cher et plus écologique, à #Bézannes (Marne), Action Logement fait le pari de la construction #3D pour livrer douze logements locatifs intermédiaires. A la clé : 3 mois de gain de temps, mais 30 % plus cher qu'un chantier classique.
One day, one decomposition
A227916: Primes that remain prime when the leftmost digit is removed
3D graph, threejs - webGL
2D graph, first 500 terms
Here's a little Trek render, took me a while to be happy enough to do it, so here it is. And yes, it's a WIP model.
https://www.artstation.com/artwork/rlBVgG
https://www.deviantart.com/aels-224/art/TMP-USS-Saladin-NCC-500-1179394074
Got a shell texture fur shader for Godot working today, based on a video and code from https://www.youtube.com/@Acerola_t
I've put it on a gist for now, but want to post to godotshaders.com at some point: https://gist.github.com/kaofelix/13dca7b6db62df91d7a46bec34360b54
video: https://youtu.be/9dr-tRQzij4?si=t-GQl-_rX03k3CjQ
There are still some features missing from the version on the video, as well as improvements to make in the node code itself, but getting there!
Haciendo una #papercraft y hablando un poco
https://fediverse.tv/videos/watch/55414493-6ac4-41d6-a19d-475ed6b3d32e
Part 3 – Babylon.js 8.0: glTF, USDz, and WebXR advancements.
blogs.windows.com/windowsdevel...
#babylonjs #windowsdev #webdev #javascript #gamedev #3d
Part 3 – Babylon.js 8.0: glTF,...
Part 3 – Babylon.js 8.0: glTF, USDz, and WebXR advancements.
Sculpted some grass detail in Blender Sculpt Mode. Placing brush strokes has a calming, meditative effect. Recommended.
Next up: some stylized cracks in the rocks.
After being born in Unbound, it's time for him to explore the world of Blender.
I realized that I had totally forgotten to add some nostrils in the Unbound version.
The animated title of the sci-fi world of 'Status Alive' is here!
𝙶𝚊𝚢 𝙱𝚘𝚢
Voxel-style wink to Nintendo's Game Boy.
Made somewhere in the early 2010s.
More game-related voxel artwork in the
Project: MEMORY CARD (2025) [2 min] by Tsuribu Tokyo | #Japan
English subtitle available
https://www.youtube.com/watch?v=OCW0D2mNFlo
Date: Thu, Apr 10, 10am PT
Inspection: Apr 9, 10am-4pm PT
Location: 8921 Lindblade St., Culver City, CA 90232
Own a Piece of VFX History!
With the closure of Technicolor’s VFX, Editing, and Offices of The Mill, a live online-only auction will be held on April 10th, featuring an exclusive preview on April 9th.
https://www.cagp.com/auctions/a-full-service-creative-content-studio
Another clock model a variation of the previous one:
#mbt3d #3D #b3d #blender #modelling #blender3d #hardsurface #mastoart #Clock
Exported my Unbound hippo to Blender. The SDF volumes have meshed nicely.
Going to add some details and render using Blender's Cycles.