Sunny run
Theme about auto travel. As those game – Magic Bus. You are just riding by the road. Far and far. Such ambient. Everything is calm. Only you and the road. As a lizard that is sitting at the stone and warming under the sun.
#scifisaturday #pinterest (can't find illustrator or graphic artist to credit them)
#retrographics
FairLight TV #117, Scene Drama from a Graphician's View
#C64 #Commodore64 #Fairlight #FairlightTV #RetroGraphics #PixelArt #DemoScene #EthicsInArt
https://theoasisbbs.com/fairlight-tv-117-scene-drama-from-a-graphicians-view/?feed_id=1245&_unique_id=678e5944a2f55
run cat run
(Sprites from OpenGameArt: minimalist sidescroll city sprites by Lanea Zimmerman, cat by Shepardskin)
Facial animation with drivers in Blender! Same technique as https://web.archive.org/web/20240616021616/benjones.us/twilight-princess-eyes-breakdown/
The "control panel" is just custom bone shapes.
There's a bit of a recent hype about replicating the image rendering of the PS1 in modern game engines.
Does any have information of any kind on how one would replicate the image rendering of Unreal Engine 1?
Obviously searching online isn't very effective, as results will include all the hits about UE4 and UE5.
I spent hours struggling against a moonwalking bug. No matter the input direction, the character would always move backwards.
Somehow, deactivating the item parenting script (which manages the camera that the character is holding) fixed the issue. Turns out the character was colliding with her own camera all along, and continuously getting pushed backwards.
Happy belated #wipwednesday I guess!