En una hora comença la Festa del Brunyol! Us esperem allí!
En una hora comença la Festa del Brunyol! Us esperem allí!
Finished the code to procedurally generate the new (rounder) pipe meshes for Marble Game.
Bloated the procgen code a bit, subdividing the outer cap radius, but it's worth it. I could condense the code down more now, but that just hurts readability. Calling it done now.
The Night Museum is now available on Steam:
https://store.steampowered.com/app/3456200/The_Night_Museum/
Our silly idle game about trash and nature has its first proper prototype! If you're interested in playtesting, shoot me a DM! Alternatively, join our Discord and ask there: https://discord.gg/R3S2xrWGeA
Last day to wishlist The Night Museum on Steam:
https://store.steampowered.com/app/3456200/The_Night_Museum/
Sólo de pensar en el directo de hoy, me río:
-Vamos a experimentar
-Las Tareas, ven que te echamos una mano a hacer tus proyectos y a ver cómo van los proyectos de los demás!!!
You'll be able to fold stuff in my next game
Directo para que tu lunes sea menos lunes:
Ven a charlar, a preguntar, a trabajar juntos... y a probar mi juego
#gamedev #indiedev #godot #godotengine #madewithgodot
The Night Museum is releasing in just 3 days! Wishlist now to get notified:
https://store.steampowered.com/app/3456200/The_Night_Museum/
Hi !!
I made an other game with #godot !
You get to commit the loudest heist with absolutely no repercussions, directly on your phone's browser or computer :D
Feedback and boosts are appreciated
Most TCGs have some "grouping" of cards, seperating gameplay styles (think colors in Magic, or classes in many digital games)
I'm experimenting with an "Affinity" system to handle that in my game:
If your character is bad at the type of magic your card represents, it becomes more expensive. Here, the character played excels at Element-based Magic, so this Physics-based spell is difficult and therefore incurs a +2 cost penalty #madewithgodot #screenshotsaturday #indiedev #cardgames
Put in the wrong trigger for poop spawning
POOPOCALYPSE
After the most recent visual pass, Marble Game slowly starts to feel like that magical toy that allows you to build the marble machine of your dreams.
I still don't know if anyone will end up enjoying it... but I still do my best to make it a reality.
Happy friday! Just pushed the reworked Cogito NPC to GitHub. This has proper animation set up and uses a simple but powerful component-based state machine.
Wishlist The Night Museum on Steam:
https://store.steampowered.com/app/3456200/The_Night_Museum/
I had done some experiments with procedural animation before, using #QuarkPhysics — this was one of them.
Took a break after that, but now I’m diving back into procedural animation for a new project.
Let’s see where it goes.
Pese a las adversidades, hoy hay directo. Cortito, pero hay.
Hoy, haciendo juegos y charlando con gente hermosa (la que viene a verme)