La Quadrature du Net - Mastodon - Media Fédéré#vr

Shout out to #OpenHMD for today's #LibreMonday!

It's a great project developing libre cross-platform drivers for Head-Mounted Devices (#VR headsets) with very good support for many commercial headsets (Oculus Rift, HTC Vive, PSVR, etc.).

They have nice integration in tools like #Blender, #VLC or academic programs, various libre and commercial games, and already initial support for VR #gaming with #GodotEngine!

Website: openhmd.net/
Source repository (Boost): github.com/OpenHMD/OpenHMD

I uploaded the MZ-1500 VR demo video on Oculus Rift this time.
I have not built in emulation yet, but I am glad if you can see it.

patreon.com/marukun700
#VR #OculusRift #Unity

niu.moe/media/yithHgFzXnIXOonD
Last night, MZ1500VR α version was released for supporters.
This time you can run it standalone without Oculus Rift!
#VR #OculusRift #Unity

Je viens de commencer Lone Echo et je suis entre émerveillement (vraiment impressionnant) et gerbe (Pas encore l'habitude de me déplacer en apesanteur en #VR)

well, in 2017, rendering fonts in 3D is still hard :

aframe.io/docs/0.6.0/component

so, no, can't use your favorite .oft open font,
you have to convert it with some hackish tool that indeed needs some mastering
the simpler: github.com/libgdx/libgdx/wiki/

there are some basic default fonts in aframe framework, hopefully more to come, but no... there is no "comic sans" in the default set :p

A-Painter and A-Frame explorer gltf2 export :

So now you can sculpt in VR and rework it in (potentially remote) blender in a snap ! ... and export again in your app/website
wow !

blog.mozvr.com/gltf-exporter-i

@Mozilla

he wait !... hargl .... pleaaaase ... someone... make .... this.... to ... works ... on ... ... pleaaase ........ 8p

bugzilla.mozilla.org/buglist.c]

#vr porn is kind of amazing even at low-res

vr gear kinda seems worth it now (for science obv)

anything foss-friendly in this space?