@neauoire I've wanted to learn more about graphic design, but the idea of being locked into proprietary software to do so kills me.
@jlamothe it's not tied, you could do graphic design without running proprietary stuff, or you could spin your own graphic design tools.
@neauoire That implies learning from someone who knows about it and *isn't* tied in into those tools. That's been my challenge.
@neauoire Hello Devine I was reading about uxn. If I understand well it's an emulator so to use it I have to port it compiling a file written in C and its dependency SDL2
@atabi Well, there's an SDL emulator, but the gameboy/psp/nds emulators might not need SDL.
If you want to use Uxn on a linux machine, yeah the SDL emulator is the best choice :)
But there are no Uxn processors, it always have to be emulated on some other machine, that's sort of the idea behind its design. It's that it is easy to emulate anywhere :)
As a simple final user I have a dream: Let to work with an efficient and no hugry power hardware (like apple ipad) but with an open source minimalist UI and software like your creations.
I already have a little demo working with a Raspberry Pi Pico and a SHARP Memory Display: https://merveilles.town/@alderwick/106218062380554425
I'm happy that I can implement more devices (mouse, keyboard, game controller) by adding them to more pins on the Pico and plumbing them in to the devices in Uxn, but I've not attempted them yet 😅
I really should get a demo running of something very demanding on the CPU, like the Game of Life demo, to see how fast it'll be!
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