I'm so happy with #mozilla #aframe #vr framework ... it works in a snap to present projects on any terminal (2d magic mirror, desktop fps or hmd)
the process to bake the lightning in #blender #b3d is still a bit touchy (from my pov regarding people with no prior 3d pipeline knowledge) but the end result in term of "convenience" for once with #floss is priceless
<3 to the devs
and hope they join the fediverse at some point ( :z they still use discord/birdsite to coordinate/communicate :/)
mmm ... apparently Valve is doing some hell of changes in the SteamVR app and it looks like it render it unusable for a lot of people on Linux ... for me it breaks on the last 2 available versions (1.8.x linux_temp and 1.9.x beta) ///
hopefully I have a disk with a 1.3.x version that I did not connect to Steam for some times, and this one is still working for me to develop (not play games on steam obviously)
mmm .... according to my continuous encounters with a general public, it looks like what the #gimp lacks more is an "elements" version (like it's dreaded proprietary goliath concurrent) rather than a name change, which is actually known and accepted by more people that we could think of.
so if people could work on a simplified compatible version of it (an UI change that pannellise the actions) instead of "bikeschedding" that would be going somewhere .
(mho far from the flamewar)
so I finally could gather and assemble a scene to present my humble furniture #design work in a #vr #webvr #aframe gallery that you can visit now here (until it's moved to a final place ... )
-> touch and keyboard controls for now
I'll gladly read your impressions ... ;)
so they put you on the plank, and force you to jump upon surprise, under the cries of the team...
noone seems to understands.
Then from far, when wondering how long it floats, you see some other jumping when the ship starts to sink slowly ...
then you see the blank corvette reaching in and some transbording the coffers...
and you understand
Khronos group release #OpenXR 0.9 specifications https://www.khronos.org/news/press/khronos-releases-openxr-0.90-provisional-specification-for-high-performance-access-ar-vr-platforms-and-devices , while at same times Collabora is releasing a base tool https://monado.dev/ to support it on #Linux (at first) with OpenHMD and other ...
looks like the #Collabora team is getting somewhere, and knowing the names there we could have some good surprises in the next months for floss vr/ar...
#godotengine #mozilla #blender should take the train on ! #AR #VR #floss
so I was asked to make a logo for the new rendering engine Nitrogen in Rust/Cpp that will be linked with godotengine and other by @karroffel
heavily inspired by the #Rust one obviously ;)
does anymone has already tried Splash from Sat-Metalab ?
it's their new videomapping software that automagically combines multiple projectors correctly to cover a given 3d mesh
based on simple mesh or photogrammetry, this looks great for modular projects ... Any experience with it anyone ?
(rem they too switched completely to gitlab since the M$ buyout of github ... ;) )
I can't make #exokit to load and accept a #WebVR website with the Vive on Linux (debian 9 with correct 10.x node.js/npm and all)
it can load certain scene but not recognise the headset and controllers (AFrame examples - apainter gets "unresponsive" in OpenVR), or just segfault with the provided exemples
it looks very "magicleap" oriented though
donc pour vous ou vos élève, à la rentrée, une bonne ressource en plus pour se libérer et crée avec ce logiciel incroyable.
(j'y participe ainsi que @nylnook )
et hop, une application professionelle (médicale) réalisée en #blender game engine mise à jour pour passer du Oculus DK2 au HTC Vive, livrée et installée à distance ... :D
quand ça marche ça fait du bien ^-^
#VR #b3d #openvr #vrpn #floss #bge #gamedev
(pas de screen, y a une nda sur le concept ... même si c'est ni révolutionnaire ni rien... question de niche parait-il... )
mmm...I generally avoid Object Oriented Programing as (imho) it tends to render the code too self oriented (egotist) sometimes and you hardly understand a software made with a bunch of intertwined oop libs, but he! ... sometimes it makes sense... ;)
as for now it helps, and I can read HTC-Vive trackers in python \o/
BGE beware, it's coming at you !
this is the kind of move I like : LeapMotion is going to opensource a good AR headset design, that is actually better than what is available on the market (incl M$ and other) cutting some grass under the feet of MagicLeap that still keeps it sauce secret ...
it's not going to be easy to replicate (optics and alignment are tricky) but the simplicity of it can deffinitely spark some iterations.
Also intersting could be the software stack :
art, design, computers, electronics, woodwork, 3d/VR and video mapping, building the commons with libre technology and culture - en/fr zebra oddity...
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