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This is what makes #GodotEngine so awesome! ❤️

User @Smaxx on YouTube: "An important fact many often ignore or forget about is that there's no real separation between Godot's runtime and editor. They're both the same. The editor itself is basically a default "game" running if there's no game to be run (although it can be excluded for release builds). So anything the editor can do, your game can do as well."

Olm-e @Olm_e

@beniwtv one could call it in some places I think ;)
same as in composition I would say, where the tool to compose is the process that present/display/content the work too.
(and probably both and could have things to do together... I'll look into it at some point )

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