\o/ ... I found a way to do alpha transparency on videos in #AFrame #webVR,
throught hacking a #shader component done by another to do greenkey ...
that's a bit overkill I think, as if I understand well THREE.js support material.alphaMap already,
but the A-Frame material does not expose it ... and I can't mod the base code directly, so ... "handgrenades" ;)
And now I can combine Flam3 sequences in #VR ... so much fun
(still whishing FF works with openVR on linux... no luck till now)
@Olm_e I got the camera server running in Godot for AR stuff, only on mac, still trying to figure out windows. I want to see if I can green screen with a 3rd camera to record the virtual world from the same POV as a physical camera