Hi #godotengine,
how do I import a spline or serie of controlpoints to animate a parameter ? in #blender we have great spline tools to make things behave... how do I export a light intensity or an object position change over time to synch with other events in godot3 ?
(seen DAE export but that's for bone animation if I'm not mistaken... )
I'll look at #OSC import too, but tha'ts more for a live system... I'm looking at playing back recorded track.
thanks
#godot3 #b3d #gamedev