cool ... I could manage to record a video of an interactive scene with external sensors datas (using an arduino as HID joystick input) in #godotengine in csv then load them in #blender (2.79 ... I need to update my bpy knowledge) to drive animations synched to that video to render a "meta" scene with a visualisation of the player and the screen
now I'm wondering if the sim would play the same (is it deterministic?) if I put the datas back as controls ;p (I bet not so much) #b3d
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