Dialect is a cool new translation app available on Flathub and running on the Librem 5. 😄️
GtkSourceView5 bindings for Rust in a pretty decent shape.
To ensure your app appears in the Librem 5 PureOS Store, specify the form factors it supports in its Appstream metainfo and desktop entry: http://adrienplazas.com/blog/2020/10/15/specify-form-factors-in-your-librem-5-apps.html
Geary packagers and hackers! We're considering requiring a build profile to be required for `meson setup` to succeed, can we get your input on this change?
Nintendo 64 games support, collections and improved performance - Alexander, @exalm, and this year’s GSoC students have been working hard on Games!
Check out the release details: https://blogs.gnome.org/alexm/2020/09/17/games-3-38/
retro-gtk 1.0.0 released! 🎉
This major API cleanup of the @Libretro frontend library that powers @GNOME Games now runs cores isolated in a subprocess, supports cores rendering with OpenGL, improves its timing accuracy, and resamples its audio.
libhandy 1.0.0 released. 🎉
We released it a bit in advance to let application maintainers update their submodules in time for the GNOME 3.38.0 release. 😀 That being said, we expect distros to ship libhandy as any other regular stable library. 😉
GSoC intern Neville Antony has been working on empowering Games users by allowing them to create pre-defined and custom collections to stay organized the way they want.
Check out the final project report on their blog:
If you didn't port your app to libhandy 1, now is the best time. We even have a migration guide to help you! https://gnome.pages.gitlab.gnome.org/libhandy/hdy-migrating-0-0-to-1.html
If you ported to a libhandy 1 alpha, I also strongly recommend you to update to 0.90 as you are guaranteed you won't have to change a thing after.
libhandy 0.90.0 released: the 1st libhandy 1 beta!
- The API is now stable! 🎉
- HdyCarousel indicators are now separate widgets
- HdyAvatar now has 14 revamped colors
GNOME Usage 3.37.1 released
- the window is now adaptive and works on phones
- better detect application IDs via desktop entries
- better group processes per application via cgroups
So you think creating a @gnome application is necessarily done with C and you need to fight the compiler for hours before getting anything?
Quite the opposite! This thread shows you how to get started quickly to create a GNOME friendly GTK Rust app!
GTK plastic surgeon at Purism, author of GNOME Games, patching GtkAboutDialog in the worst way possible since 2011.
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